Age of Chivalry

Age of Chivalry: Hegemony

By Kor Bosch and Andrew Dunn
Age of Chivalry – a total conversion modification pack for Age of Empires II: the Conquerors set in Western and Central Europe 1100-1500 AD.
Requires the C patch.

GET IT HERE
Note: a more frequently maintained website for Age of Chivalry can be found here

The Middle Ages are a popular period in history. Subjects like the Hundred Years War, the feudal system, the papacy and the crusades still grab the attention of many. Age of Empires II was intended to reflect this period, but left something to be desired.A fine gentleman To make the game more accurate, therefore, and focused on the Western and Central European theatre, Andrew Dunn and myself set out to adjust the original and create a whole new gaming experience! In addition changing every single civilisation in the game, we are introducing many new units, new, civilisation-specific buildings (the Princely Court, the Assembly Hall and the Guild Hall) as well as over a dozen new technologies, policy decisions, a mercenary system, new combat dynamics, a new random map AI, and even an extensive history section. Yes, that’s right: we’re replacing all the civilisations in the game with new ones!

Wide support for scenario-only objects is included, and to showcase these a multi-scenario campaign is included with the mod itself. Multiplayer and random map balance has been tweaked, and with the new civilisations joining the mix, the European battles are even better!

Features:

• Command one of three types of civilisation: the early-game Communal civilisations, the mid-game, militia/spear-centred Urban societies or the heavy infantry/cavalry Noble principalities
• Prepare to fight! Changed game mechanics ensure a much earlier start to the combat, with archery units available in the first age and castles and battering rams in the second
• Complement your armies with mercenaries like the Genoese Crossbowman, the Privateer, Mercenary Longbowmen, or, for the French, Scots Guards and Swiss Pikemen
• Take up the fight as Austria, Bavaria, Bohemia, Brittany, Burgundy, Denmark, England, Flanders, France, Friesland, Guelders, Helvetia, Poland, Savoy, Saxony, Scotland, Wales, or Genoa itself, each completely different
• Advance your civilisation on one of two paths by making essential policy decisions, affecting the future of your people
• New buildings, technologies, and units, from the ordinances of the Princely Court to the might of each faction’s hero
• Amass armies of lancers, batteries of ribalds; raise urban militias or chivalric hosts
• Research new, civ-specific, technologies, such as English Longbowmen or Welsh Border Forts
• Regicide and wonder games are given new depth with named rulers and monuments to protect or kill
• Discover the history of each of the 18 countries – plus special articles on the period’s conflicts and warriors
• Historical 8-scenario campaign takes you through some of the major events of the period (the battle of Bouvines, the Barons’ War, the conquest of West Friesland, the battle of Kortrijk, the start of the Hundred Years War, the siege of Maastricht, the battle of Vitkov Hill and the siege of Neuss)

Selected screenshots:

Comes with auto-installer – no more hassle moving files about!

Some statistics: by 28 July 2009, Age of Chivalry has achieved over 17 000 downloads, 125+ comments, at least 1600 replies on discussion boards, and 9 straight 5.0 reviews (the maximum attainable score).

238 responses

30 06 2008
benjamin wright

hi, i was going to comment on heavengames but i cant login!:P

i absolutley love this mod! it has brought back many solid hours of gameplay between myself and friends, reminding us of many fond days in years now long passed…

collectively though we have a HUGE request, which would make us very happy! could you possibly release a modded “empires2_x1_p1.dat” file to expand the level cap? it would mean SO much to us all here and would ensure we carry on neglecting our “real” life duties far longer!:)

all the best, and thanks again

ben

7 11 2011
Jacko

Hey, i’ve got a problem with creating heroes. Clicking on the hero icon doesnt make anything. I only hear a sound which is normally heard when sth is lacking but i have enough of every resource, What’s going wrong?

8 11 2011
Kor

You can only train one hero per game, after researching a policy decision.

8 11 2011
Jacko

Thx for answer. BTW your mod is the best game mod i’ve ever found in the internet.
Congrats!

1 08 2008
David

Your mod looks really nice, but where do i dowload it from ?
Thanks for your answer.

1 08 2008
Kor

You can download the modpack here. On the top right there is a red button saying ‘Download file’, which will start the download.

25 02 2009
Hannes

Hi there !

Great work, especially the historical part and the game play.
the new architecture textures are also great!

i wish this mod would be in german available ^^
me and my folks, we truly love it !

greetings and good wishes !
work on that way, i wish you the best !
Hannes from saxony ^^

27 02 2009
Conde_Chocula

amazing mod, an improve to the best game ever, simply great,

27 03 2009
haha im a noob!!!

how did u make your own units? there awsome!!!! could u tell me how?

14 04 2009
Kor

@ haha im a noob!!!: I used mod pack studio to export the game’s unit and building graphics, and then edited them using Photoshop. It takes a lot of patience, time and precision to modify units, though, as you they consist of usually at least 200 different individual images. You can also create 3d units and convert them into separate frames, but that’s also a lot of work and requires extra skills and programs that I don’t have myself.

12 04 2009
igor

hi! I instaled this modpack, but nothing changed exept some skins of the units and buildings. Koreans are called Bohemian…maybe I did smth wrong? But above I read ” Advance your civilisation on one of two paths by making essential policy decisions….”
Please help.

14 04 2009
Kor

@ Igor: It sounds like you didn’t install the AoE2:TC patch before attempting to install Age of Chivalry. You can find the download link for the patch at the top of this page.

13 04 2009
antonious

kor please email me if my suggestions are good. :)

make special blacksmith upgrades for the civilzations
to make the mod more unqine
increase pop limit
and let the i love the mokney head cheat the ram with the flag on it give increase attack and defense near by, a insprtation unit.

14 04 2009
Kor

@ Antonious: Unfortunately it is not possible to include the change you suggested for the Carroccio unit – giving area-specific attack bonuses to particular units is impossible in the game.
As to the other suggestions you offered, thanks, but I’m satisfied with the way it has been implemented in the present version.

8 06 2009
Rumsfield

Kor I love this mod, thanks so much for your hard work on it. I was wondering is there a complete tech tree in an Excel file or .pdf file? Because the tech tree in game is basically incomplete/broken and does not show everything, do you have any plans to release one. It would make comparing and selecting civilizations so much easier for me.

Thanks.

14 06 2009
Kor

Hi Rumsfield, with the installation two extra files are installed in your standard AoK directory, namely AoC – Civilisation Guide.xls (also as .htm)
and airef.xls. The first lists all the bonuses and penalties for the countries in the game, as well as all new technologies, policy decisions and mercenaries. The second file is more detailed, listing not just the new/altered stuff but everything altogether, and even mentions when standard units are trained at different buildings. Hopefully this is of some assistance to you.

18 06 2009
imperia

This mod is great,it’s just totally awesome,but i have one question. If i research “Ius teutonicum “What hero will be availible?

19 06 2009
Kor

Ius Teutonicum isn’t a policy decision, only a unique technology, so it will not enable any new heroes. However, you can only research it as Bohemia if you have picked the Luxembourg Dynasty policy decision, which will enable Karel IV as your hero.

2 07 2009
Oliver

I ran an older version of your great mod on my xp… on vista with the ‘ubisoft exclusive’ version of the game your new mod says ‘insert disk’, even though its in there
Please help!

2 07 2009
Oliver

Got it sorted….
Any chance of putting in a higher pop limit, i dont think those released are compatible, and i cant do it myself. It would add greatly to playablility :)
Thanks

3 07 2009
Sith

Got a question .

I just downloaded it and tryed the Bohems . Its great . But I found some odd things that I like to have answered :

1) one of the houses stays all the time as if in the 2nd age (by basic game standard ,havent played it that much yet) – is it for roleplay costumization or by intent/bug?

2) war wagons – if they are mobile towers , than how come nothing fires thats inside them ? I tried almost everything – archers , infantry , villagers .

3) this might be just me but – some technologies arent restricted by age and also arent teched already if you start in a higher age .

Furthermore on ages – I chose the starting age 13th and I got to get into the 15th already . What the.. ?

If Im just missing somehitng just of the first tries than pardon me :)

8 07 2009
Kor

Hi Sith, thanks for your comments.

1. This is intentional. Not all houses in the middle ages were made out of stone, with tiled roofs – most were made out of wood, with thatched roofs. To represent this (to some extent) we’ve made one of the three houses per housing set stay quite poor in comparison.

2. They’re mobile towers in that they have quite high hit points, don’t deal that much damage and can have troops gathered inside. They can serve as forward outposts or as defensive units near gathering points – if you’re attacked, you can garrison your resource gatherers inside the war wagon, for example. They don’t share all the characteristics of a tower, like having troops inside fire, but I don’t think that’s a problem.

3. What do you mean?

Regarding the furthermore, it is advised you start in 12th century in all instances. The new techs etc for Age of Chivalry have upset the game hardcoding, and this causes problem when you use special starting modes, especially if you enable all techs. Starting in the 15th century is inherently bugged, and is a bad idea because you will no longer be able to pick your policy decision.

6 07 2009
imperia

Are you going to increase speed of Ritterbruder in the next version?Cause,they are a cavalry unit.

8 07 2009
Kor

Yes, the Ritterbruder will be faster with the next update, although they will still be the slowest cavalry unit in the game.

9 07 2009
imperia

When will the next update be finished?I can’t wait!

11 07 2009
Kor

I don’t like making predictions, because I often turn out to be incorrect in my assessment! However, I’m hoping to have the next patch released within two weeks.

15 07 2009
imperia

Kor,will the flanders have their unique gulid hall ?And do you think adding the Landsknecht mercenary?

15 07 2009
imperia

And furthermore how’s it going with the next patch?:)

18 07 2009
Kor

Yes, Flanders will also have a unique guild hall. The initial guild hall graphic was already based on an actual Flemish building (the belfort in Bruges) but it was generalised more than a little so as to fit in with multiple build sets. I saw the original belfort again this Tuesday (while at Bruges’ Charles the Bold exhibition in the Groeningemuseum) and couldn’t help but redo it. It should be noted that the real thing has a much, much taller tower still (the wooden tip isn’t there any more, but it apparently had one until the 19th century).

Flemish Guild Hall

I’m now working on some last graphical improvements (including making some more new graphics) and am hoping to release the patch this week.

23 07 2009
imperia

Should i install AoC version 1.64 over 1.63?

23 07 2009
imperia

I got it sorted.

29 07 2009
imperia

Kor,whenever i play Poland,after some time game crashes.Could you explain me why?

5 08 2009
Kor

I can’t really help you with that, as I don’t know what you were doing at the time. Can you be more specific?

1 08 2009
hans wurst

hi kor, i have 2 question pls help me
1.do i need ModPack Sutdio ?
2.how can i find out what patch is installed?
i cant run the MP S and patch setup i dont know why :S

sry for my bad english

5 08 2009
Kor

1. You don’t need MPS.
2. The AoK gold edition comes with the patch already installed. All other editions require the patch to be applied. If your version is illegal, the patch may well not work, but you should buy the game anyway.

2 08 2009
1337sp34kr

really cool mod glad to see the patch 1.64 came out
what i like about 1.64 is The Ritterbruder moves slightly faster, A variety of new graphics have been implemented for the Princely Court, Guild Hall and Assembly Hall, and “There are two additional documentation files: the Civilisation info, listing the strengths and weaknesses of each civ, and the Counters file (in your AoE II directory), showing what unit counters what. Both were made by Herzog de Puce”
amazing mod gets better and better

7 08 2009
imperia

Well,Kor Whenever i research Union of Krewo.But It might be with Oustiedlung too.Ill check it.

10 08 2009
1337sp34kr

is it possible to add the nopeoplelimit along with this mod?

link: http://aok.heavengames.com/blacksmith/showfile.php?fileid=8633&f=&st=10&ci=

or empires2_x1_p1.dat is already edited

if yes if empires2_x1_p1.dat was edited can you please at least make it unlimited 1000 or at least 500
thanks

i did added to the blacksmith website (link:http://aok.heavengames.com/blacksmith/comment_post.php) in case if you don’t read this

12 08 2009
Kor

Hi,

It’s not possible to install the no population limit simultaneously with Age of Chivalry, because they both replace the empires2_x1_p1.dat file with their own file, and the two conflict.

I don’t plan on adding population increases to Age of Chivalry at any point in the future. The balance of the mod is geared towards 200 population, and in addition to that, it would be impossible for players to turn off the bonus population in the game.

11 08 2009
imperia

I don’t think so,it would take the fun out of the game and possibly create a massive lag.

11 08 2009
1337sp34kr

I don’t think so,it would take the fun out of the game and possibly create a massive lag……… what not even 500 pop…..

i think it wont lag at all you need right now is the computers made from 2006 or even lower with ok graphics should not lag or a dual core CPU will be fine ( i think)
it would add more fun not sure why you said take out fun……. :/
siege weapons have a high pop and really good knights cost 2pop and there not much better then a normal knight (heck the Saxony knights are the only ones worth to be 2 pop but only if you get the 3rd option..the tectonic order and crappy archery sucks ) IMO 500(or 1000) is would be a good setting at least…..

12 08 2009
Oliver

I agree completely… Also maybe new Handgunner and swiss pikemen graphics, pikes with Gothic armour?

12 08 2009
1337sp34kr

well ty oliver i think that 500pop is good because makes the game/mod way better

13 08 2009
imperia

“the tectonic order and crappy archery sucks” I tottaly laughed when i readed this.First do you know what teutonic order is capable of?!It is Powerful if you know how to use it.And archers are powerful Atm. So i see no reason why to give the game a 500 or 1000 pop limit.

Only thing i agree with you that the siege weps take to much pop slots.

13 08 2009
1337sp34kr

still 500 pop is good and i know how to use the tectonic order i mean that i just don’t like the archers that they give you i love the ones you get at the archery guild instead…
but yea the siege weps takes so many pops its not that even realistic,
but i still think 500pop is a great idea better epic fights

13 08 2009
Kor

I have already answered this above but perhaps you missed it:

I don’t plan on adding population increases to Age of Chivalry at any point in the future. The balance of the mod is geared towards 200 population, and in addition to that, it would be impossible for players to turn off the bonus population in the game.

As to siege weapons, they required a very large crew to function properly, more even than a knight had assistants. Their present population cost is therefore quite representative of reality. Furthermore, we intended for siege equipment to be anything but an easily spammed super unit. Consequently, they’re mostly good for sieges, which is also accurate. They weren’t deployed on the battlefield very regularly or in large quantity in this period.

13 08 2009
1337sp34kr

in addition i think tectonic might be OP (overpowered) for its knights/inf so they get a 3 or 3.5 pop because it would stop those monsters…. they are tough in armor too.

13 08 2009
Herzog de Puce

I’ve now read the comments for a while..
Now, being a chivalry-player myself, i think i need to hand out my opinion:

I agree with Kor that the current pop-limit is enough and the included unit-limits are a good balance.

To 1337sp34kr:
I agree that the Order doesn’t have the best Crossbows. Every civ has the possibility to get “normal” crossbows or at least archers, while the order can only get “Lett Auxiliary” which are good as a supporting unit (like, for example, the other mercenary-crossbows of England, France etc…) but they are too expensive (not only in comparison to their stats) to fulfill the duty of a “standard” archer.
I don’t agree that the Halbbruder and Ritterbruder should need a higher pop-limit.
They’re very cost intensive and not that difficult to counter.

I’ve played the order a few times: If you don’t collect enough relics in time it’s very difficult to afford an effective army for longer time.

14 08 2009
1337sp34kr

you see if we made 500 pop (which wont happen then we increase pop on the order)
but still 200 so just keep the pop the same

14 08 2009
imperia

1337sp34k3r:I think the order is good,and not overpowered at all,Ritterbruder can be defeated with pikes,And hallbruder is always dying to hitrun tactics of archers,That mean’s that they are not owerpowered at all,Take a look at Herwr Hawr,And Hobiguir those are ones that are owerpowered,not the order.And one more thing if u ever play the order make sure you have Faith researched,cause enemy monks can convert them.Again a reason why Order is not Overpowered.”but i still think 500pop is a great idea better epic fights”
I had a epic fight 2 or 3 days ago :) And we still lost :P

14 08 2009
Herzog de Puce

Imperia:
Well in terms of pikes i have to disagree. :-)
Because of his high armour, the Ritterbruder may be comparable to Ridders. They can kill pikemen before those can cause them severe damage.
But they’re quite vulnerable to Lancer-units – most of all to Habsburger and Imperial Knights.

I agree with Hobigiuirs, but as far as i know Kor wants to limit the Hobigiuir to only one scottish Policy Decision – Gaelicisation which means:
with Normanisation: Light Cavalry with 105 HP (all upgrades)
with Gaelicisation: Hobihiuir with 110 HP.
I still think, the Hobigiuir doesn’t need the increased attack. With the HP-Bonus it’s already the strongest “normal” Light Cav.-unit ingame.

14 08 2009
1337sp34kr

I agree with Hobigiuirs, but as far as i know Kor wants to limit the Hobigiuir to only one scottish Policy Decision – Gaelicisation which means:
with Normanisation: Light Cavalry with 105 HP (all upgrades)
with Gaelicisation: Hobihiuir with 110 HP.
I still think, the Hobigiuir doesn’t need the increased attack. With the HP-Bonus it’s already the strongest “normal” Light Cav.-unit ingame.

why is the hobiguir becoming OP….?

14 08 2009
Herzog de Puce

“why is the hobiguir becoming OP….?”
____________________

Only for Scotland:
with 8 attack and up to 130 HP with Normanisation.

But afaik in future the Hobigiuir will only be available with Gaelicisation.
So he won’t get more than 110 HP.
Though i think it therefor doesn’t need more attack.

14 08 2009
imperia

It’s good that you Get Hobiguirs by researching Scotlandistion(joke):D ,makes them more realistic.And Herzog i have to disagree with you now.Even normal lancers cannot hit Ritterbruders cause you said that they have enough armor to wipe them out.But i cant say anything to Imp Knights,cause they can wipe out Ritters with ease.

15 08 2009
Herzog de Puce

Well in a game i’ve been playing with the Order, I couldn’t succeed against Imperials in any way using Ritterbrüder or Liv Auxiliary-Lancers.
I haven’t checked their efficiency against Lancers and Ducal Lancers – at least not in Multiplayer – and I can imagine, that they can whipe out Militia Lancers and Town Lancers with ease. (though i’m sure, some Lancers, like polish Ducal Lancers and Swiss Town Lancers can hold their ground against Ritterbrüder.)

And I agree with your comment on the specification on Hobigiuirs to Gaelicisation.
Still i wonder if the increased attack is necessary if they already have increased HP.

In addition to my last post:
_________________________
Imperia:
“Even normal lancers cannot hit Ritterbruders cause you said that they have enough armor to wipe them out.”
__________________________

I didn’t say that they can easily whipe out Lancers.
I wrote:
“They can kill pikemen before those can cause them severe damage.
But they’re quite vulnerable to Lancer-units – most of all to Habsburger and Imperial Knights.”

And to test this, I let a group of 5 Ritterbrüder attack one time 5 Swiss Town Lancers(120 HP, 18 atk) and the other time 5 Polish Ducal Lancers(180 HP, 14 atk). Both times the Ritterbrüder only won with great injuries.(greatest loss: 3/5 Ritterbrüder dead).
If you now consider the costs of all 3 units:
Ritterbruder: 90 food 90 florins
Town Lancer: 25 food 40 florins
Ducal Lancer: 55 food 60 florins
you may see how effective it can be to use Lancers against Ritterbrüder.

Still, this is only “editor-theory”. IMO, the real effectiveness can only be shown in a mutliplayer match.

15 08 2009
imperia

Lancers are cheaper and have a bonus against cavalry and can be massed,but the same goes to ritterbruder’s,of course any smart order player would get a couple of relics before trying to make Ritter’s.
The only civ that order fail’s to is Poland,cause they have one heck of a unit called Bajoras,it is not cheap,but it has a huge bonus against cavalry and it’s also deadly against every other unit.

In a post few days ago,Oliver asked for pikes with gothic armor.Well I’m asking is it possible to do so,cause it seems like a good idea to me.

15 08 2009
Kor

I’ll not be adding new units any time soon.

15 08 2009
Herzog de Puce

Imperia, as long as you don’t get at least 3 or 4 relics, you will never be able to have a constant mass-production of Ritterbrüder. A normal player only needs to wait till the Order runs out of florins (depends on ther relics how long it would last). And it’s not that difficult to keep up a moderate – and quite cheap – defense till that moment.

Another weakness with the Order is the training speed of units.
Even the Axiliaries take a very long time to be trained.

Kor, did you get the messages, I wrote to you about a week ago?
(it also contained a suggestion for the Lett Auxiliary)

What you said about Bajorai, the same goes for them as for Ritterbrüder: At a point you need relics to keep them up.
With 85 florins, they’re nearly as expensive as Ritterbrüder, but maybe you combine them with normal Lancers to reduce costs to effect. ;)

You can’t limit the order’s failure only to Poland.
I wanted to avoid the use of uniques and the restriction on special civs, that’s why i only referred to Lancers and Miltia Lancers.(with Poland and helvetia using stronger forms of this unit types.)

A smart player – to use your words – can handle any unit, even Militia Lancers, effectively against Ritterbrüder, which let’s them fail against any well-organised or outnumbered Lancer-attack.

15 08 2009
Kor

The present changes planned and implemented are:

• The Gaelicisation policy decision is now required for Scotland to be able to research the Hobigiuir.
• Liv Auxiliary now train faster.
• Lett Auxiliary now cost 25 florins and 45 wood (was 60 florins).
• Riga Miltia now cost 60 food, 15 florins (was 60 food, 25 florins).
• The Polish and Genoese castles now have proper garrison tags.
• Reskinned the Guelders castle (still same shape, but less bright red).
• Editor only: the Jeanne la Pucelle unit has her idling graphics fixed.

Herzog de Puce, I got some messages but I don’t think I got any on the Lett Auxiliary.

15 08 2009
Herzog de Puce

I also made a suggestion i’ve got from another chivalry-player on an additional technology for the Skirmisher – to make it a bit more useful, at least for “crossbow-weak” civs and e.g. Helvetia as a, so to say, “spear-civ”.
Did you get that?

Some suggestions:
- Let the Riga Militia cost 60 food 20 florins, like normal Militia (they’re relatively equal)
- will the 8 atk remain for Hobigiuirs?

What i appreciate:
.Thx for the faster training for Livs.
.Good, that the garrison tags have been fixed now.
___________________________________________________

What i’ve sent you about the Lett:
- as strong as a non-upgraded crossbow (atk and hp)
- is LESS accurate than x-bow
- has more armour
- less range ( Lett: 7 , Crossbow/Arbalest: 8 )
- is more expensive (this has been altered now)

one thing to add:

Did you mean 25 wood 45 florins (like normal crossbows)?
Or did you make it cheaper (less florins) because of it’s shorter range and higher inaccuracy?

16 08 2009
Kor

Version 1.65 is now up! Features:

• The Gaelicisation policy decision is now required for Scotland to be able to research the Hobigiuir.
• Liv Auxiliary now train faster.
• Lett Auxiliary now cost 25 florins and 45 wood (was 60 florins).
• Riga Miltia now cost 60 food, 15 florins (was 60 food, 25 florins).
• All Hobelar-type units now have 8 melee attack.
• The Polish and Genoese castles now have proper garrison tags.
• Reskinned the Guelders castle (still same appearance, but less bright red).
• The red brick Stone Wall now has proper construction graphics.
• Two real world maps have been replaced. Texas and Central America are now Western Europe and the Low Countries.
• Editor only: the Jeanne la Pucelle unit has had her idling graphics fixed.

I also made the roofs of the Burgundian castle and the Torenstins look less repetitive.

16 08 2009
Herzog de Puce

Wow – cool that you’ve added new maps.
I’m gonna download directly.

i still would’ve appriciated if the Riga Militia had the same cost as normal Militia to make it equal.

16 08 2009
Kor

But the Teutonic Order can’t really be compared to normal countries. All others, afaik, can resort to train units that do not cost any florins. All Teutonic units cost florins, and the best of them intensively so. As they have no other alternative, and saving for the heavies would otherwise take too long, it’s only fair to make them militia a little cheaper.

16 08 2009
oliver

I know that making graphics for units is a bit labour intensive, but could new swiss pikemen graphics and arquebusiers be (stolen) from the renaissance mod?

16 08 2009
Herzog de Puce

Ok, Kor, that sounds reasonable.
By the way, well done! You’ve done good work on the new maps.
(though Western Europe looks more like Central Europe to me ;) )

17 08 2009
imperia

I really like the new graphics of Gueldroi castle.

17 08 2009
Herzog de Puce

Kor, could you also fix the Flemish Castle?
It shows the flag of Guelders as a garrison tag

And did you also alter the accuracy of Lett Auxiliaries?
It seems to me that they shoot more accurate now. (at least 80% i think)

I first thought that the Order-Auxiliaries now train a little too fast – but due to the fact that the Order only has those units, i think the training-speed is adequate.
________________________

What i recognized with Scotland:
the Hobigiuir doesn’t get the promised +1 armour with Gaelicisation.
(at least it’s not shown)

“though Western Europe looks more like Central Europe to me ;) ”
Ok, after playing and also checking it afterwards, i have to say, i was mistaken.

And i found something you need to change:

Swiss Skirms are said to get +2 atk (civ info)
but they have +3 attack ingame.

21 08 2009
imperia

Kor,with your new update i made a well made scenario,maybe you would like to playtest,though it does not have triggers, but it’s still fun to play. So I’m wondering,should i upload it to AoK blacksmith?

26 08 2009
Kor

Sounds interesting, feel free to upload it (don’t forget to mention it requires Age of Chivalry in the description!) or send it to my email so I can take a look. :)

25 08 2009
Herzog de Puce

Kor: “The red brick Stone Wall now has proper construction graphics.”

What exactly do you mean? Does it now already show the redbrick during the construction – for afaik they still look grey before being finished.

Oh another thing.
You changed the Bavarian Guild Hall not to be available before 15th century (as for there is nothing to get until 15th)
All other GH-civs get it in 14th century – EXCEPT for Saxony (13th).
This should be altered back to 14th cent. as for Saxony doesn’t get any units there before 14th century (like all the others).

I suggest, giving ENGLAND the ability to research “Royal Knight” with Nobility instead of upgrading it for free(like you did with the Polish Cranequinier that now also needs to be researched).

5 09 2009
Kor

I checked on two different pcs, both of which with fresh AoC installs, and the red brick construction graphics worked fine. I suggest reinstalling AoC on a fresh install of AoK.

12 09 2009
Herzog de Puce

I’ve already sent you a message a few days after your reply where i admitted that it was a mistake (my friend didn’t upgrade his version) – donno if you can check them for i haven’t seen you online for weeks.

I sent you messages there to prevend double-posts here.

26 08 2009
Kor

I’ll take a look at the gameplay related suggestions in a week or two, three, though there probably won’t be many apart from bug fixes.

Also please stop double, triple, quadruple and quintuple posting.

26 08 2009
Herzog de Puce

I’m sry.
I can’t edit posts that are already sent – at least don’t know how – and I normally add ideas that come to my mind later to the last already made post to prevend multiple posting.

27 08 2009
imperia

Kor,i E-Mailed the scenario to you, also i made a Random Map: Icecrown Glacier that has support for 6 players.It’s still in scenario form though.
Can you tell me how to convert it into RM?

28 08 2009
imperia

Oops,the version i sent to you is the one that you could not advance to the 13th century,sorry for that,you could just set the age to 13th century then.

2 09 2009
Herzog de Puce

Kor, is Brittany meant not to get Footmen?
(So only the first Town Militia-upgrade?)

I only need the info for the TechTrees.
Imo, this nicely shows how Brittany mostly relies(and has to rely) on cavalry.

12 09 2009
Herzog de Puce

In the desctiption of Alchemy it says, that MERCENARY units aren’t affected. That’s wrong. Gascon Crossbowmen (England only) and Mercen. Longbowmen are affected.

Also: could you please fix the Genoese Crossbow Mercenary for Brittany:
Brittany: 15 attack, 35 HP, 7 range, no upgrades
France: 15 atk, 35HP, 8 range, no upgrades
________________________________________________________________

How would you counter BAJORAI?
With combined groups of foot-archers and heavy armoured infantry-”tank”-units?
________________________________________________________________

I sometimes think about MOUNTED CROSSBOWMEN/Cranequiniers:

Advantages:
+ no minimum range
+ fast
+ with plackart: good against pikes

Disadvantages:
- not much attack, but seem to have the same reload as a foot-crossbow
( 9 attack/2seconds = 4.5 atk/sec. former Cav.Archer had 5atk, upgrade: 6 attack)
- upgrade provides more HP and +1 armour (could also increase attack to 10)
- quite expensive (except for Brittany and Helvetia)

18 09 2009
Herzog de Puce

Sry for double-post, but i don’t know how to reach you otherwise:

Your Western Europe Map:
The BRITISH ISLES (in the north) need stone. ;-)

Not even on adjacent Ireland i found any mines at all.
There needs to be at least a minimum amount of each ressource – so at least one mine of gold AND stone before a player is forced to leave the isle and maybe settle on the mainland. :-)

19 09 2009
Kor

Resources on random maps are automatically generated depending on the amount of players present and the vicinity of those players. Unfortunately I can’t really do anything about a specific trouble spot.

Turns out Scotland sometimes doesn’t get resources (they’re mostly in England) so I’ll move the Scotland starting position to the continent.

18 09 2009
Genstallik

If you can, try limiting the areas where you can make farms. Like If it’s “grass” you can make farms there, but if it’s dirt, you can’t. Just a suggestion to make things more realistic. =)

19 09 2009
Kor

That’s a nice idea, although it would be too unbalancing. The terrains on random maps are randomly generated, and so one player could arbitrarily end up in a terrain of only dirt, while another could end up with lots of grass. This would be too uneven to still be fun for the players, in my opinion.

21 09 2009
Herzog de Puce

Well. It would force the “Dirt-Player” to rely more on sheep rather than farms.
And afaik hardly anyone makes use of sheep-training (at least after 12th century).
So if you are placed on dirt-spots, you can, instead, sell your wood (about: 100wood => 17 florins = 1 sheep) while others use it for creating farms.
And you can still look for green places to build farms later.

19 09 2009
Herzog de Puce

Any comments on my former posts, Kor?
(02.09./12.09.)
Or do you consider unit-/stat-changes to be taken care of at a later time?

25 09 2009
Rumsfield

Hey Kor,

A friend of mine discovered that when France progresses to each new century, their mill does not receive any farming upgrades(Horse Collar–>Heavy Plow–>Crop Rotation), in AoC version 1.64. I just tried it out on my PC and can confirm this, is that correct, or is it a mistake? Thanks love the mod!

20 10 2009
Kor

Sorry, I forgot to approve your comment.

What you are describing is not a mistake; France gets those technologies for free, and so does not have to research them.

30 09 2009
Herzog de Puce

Donno if i’m now too much of a perfectionist:

Policy Decision “Three members of Flanders” sounds misleading by saying “spear units get…” better to say “pikemen”.
“spear units” imo are:
Skirms, Stadswachten and Pikemen
____________________________________

Powery and I discussed if this bonus (45food) could be given to Danish peasants as for denmark so far has no early economical bonus.
____________________________________

Could you tell me the Attack-Bonus oif Habsburger and Imperial Knights vs. Cavalry?
And does the Bajoras has anti-cavalry-armour?
Because Habsburger/Imperial Knights don’t deal alot of damage to Bajorai (in comparison to [Ducal]Lancers)
____________________________________

when i created the civ-info, i forgot to add “enables billmen” for “Combined arms”. Would be nice if you could add it.
(also please change the Gaidheal to Cliarthaire where it is mentioned for Scotland.)

I also thought about the description for scottish Light Cavalry:
- Light Cavalry +40% HP
Gaelicisation (Hobelars +1 armour, Highland Barracks units cheaper, enables Claidheamh Biorach, disables Chivalric Order, enables Hobigiuir which gets an additional +5HP bonus)
This explains how the Hobigiuir gets 110 HP ;)

11 10 2009
Kor

Re spears: Spear units are spearmen and pikemen. Skirmishers use javelins, Stadswachten use the goedendag. These are not the same as spears. Spearmen and pikemen have been referred to consistently as spear units from the very start of the mod and even before then it was common to refer to the units by that name.

Re Denmark: with free Loom + the option to research Loom again, they have an amazing early game bonus, which extends into the late game due to the greater carrying capacity and hit points of their peasants.

Re Scottish hobigiuirs: they do not get a 40% hp bonus, they just get 110 hp. There is no percentual modifier at work.

11 10 2009
Herzog de Puce

Re Peasants: i then don’t see the reason why France should have cheap villagers. they already get free farm-upgrades as a good eco-bonus.
Another civ that in comparison could get the 45food bonus due to no early eco-bonus:
Guelders (only cheap 15th century)
_______________________________________________________

Re spears: ok. goedendag = club-like polearm, right? :)
_______________________________________________________

Re Hobigiuir:
So then i’ll alter the Civ-Info-facts to “Light Cavalry +25HP, Hobelar +35HP”

also i will alter the Info for Wales to “spears +10 HP” (the “+20HP” shows up ingame as “+10″)
and for Genoa: “Crossbows +10HP” and “+25% HP gunner+caravel”

also I will add the Plackart to Austrian Tech Tree

3 10 2009
Herzog de Puce

after an editor-fight i found out:

Bajorai:
+6 bonus-armour vs Habsburg +10 vs Imperial
+6 bonus-armour vs Lancer, +2 vs Ducal (maybe ducal has anti-cav armour)

for Habsburger: +6 atk vs cav
for Imperial: +10 atk vs cav
which means: the bajoras completely blocks out the austrian bonus, doing alot more damge – ON RANGE!

Lancer: +10 bonus vs cav +11 armour
Ducal: +18 bonus vs cav, +11 armour

correct me if i’m wrong

______________________________________

also:
i think the Swiss Halberdier/Pikeman is too expensive:
50 food/60 florins

a Stadswacht/Liebaert costs 80food/35 florins (without decresion)
that is almost HALF that price – and they’re almost equal

i suggest: about 50 food/45-50 florins (plumb archer was 46food/46 gold)

11 10 2009
Kor

Stadswachten/Liebaerts are not nearly equal to Swiss Halberdiers and Pikemen. Not only does the ranged damage give the Pikemen a major advantage, both the Halberdier and Pikemen have more bonuses, including anti-infantry (+4/+6) and major anti-cavalry bonuses (+20/+25). The Stadswacht/Liebaert only have a modest cavalry bonus (+5/+6) and a less useful archer bonus (+6/+10) and no range. In terms of hit points, the Swiss Pikeman does have a small disadvantage, but due to the ranged attack they are far more lethal. They’re not changing.

12 10 2009
Herzog de Puce

Re.: 3.10.2009 Herzog de Puce (21:08:34)

What about what i noticed about Habsburger/Imperial Knight?

I think if the Bajoras has anti-cav(lancer)-armour it should be removed – mostly to give the Habsburger a chance to beat it.

I recommend u taking a look at those units.

21 10 2009
Herzog de Puce

re.: Bajoras

The Bajoras still receives less damage (~ -15 afaik) from pikes (feature of former Camels) what could be removed as well. Only “normal” infantry vs Bajoras atm seems to be the Halberd Militia – which isn’t available to all civs.

To sum it all up:
I recommend a nerf in the Bajoras’ bonuses even though they’re standard.
This unit is comparable to the Herwr that has also been complained about. ;)

7 10 2009
Herzog de Puce

What I noticed about Crossbows

for the 3 Pavises-Civs (France, Genoa, Bohemia) i noticed that the cost-increasion and -decreasion differs:

For France: Crossbows cost more Wood (final cost [with pavises]: 58w 29g)
For Genoa: Crossbows cost more Gold (final cost: 29w 52g)
For Bohemia: Gold and Wood increase/decrease in the same way (final cost: 36w 36g)

_______________________________

Some things are easier to discuss rather then to post them on a forum like this – I still want to be able to inform you about my opinion on things – and atm this is the only way – I apologize for my multi-posts…
I wonder why there aren’t any other posters anymore…

13 10 2009
Herzog de Puce

add. to Crossbows:

For HELVETIA normal archers are still cheaper:

Swiss Archers start with 22f. 40 fl. (normally 25f 45 fl.)

With Crossbow Companies they cost: 21 food 38 florins
(for civs without bonuses: 24 food 43 florins.)

20 10 2009
Herzog de Puce

So you you’ve nearly completed overall work on chivalry? Well done.
What’s been fixed so far (and what else will be fixed) ?

What about the TechTrees? I could already send you 5 of them, that are completely finished, and try to complete the others as fast as possible.
Still I don’t know how i should send them to you …

20 10 2009
suchi argentina

hi fried, i can not play i dont no
i dont speak english, im from argentina

me gustaria muchisimo jugar esta ‘expansion’

saludos!

24 10 2009
Herzog de Puce

Well, and my spanish isn’t that great (at least not without a dictionary)
- just started learning it :)

Cual es tú problema? Por que no puedes jugar?
Has installado el parche 1.0c ante de installar Age Of Chivalry?

24 10 2009
suchi argentina

muchisimas gracias por la respuesta mira te cuento:
instale el age of chivalry pero no puedo jugar a las camapañas nose porq ya instale el parche ysigue sin andar :S

27 10 2009
Herzog de Puce

Tu jugas la “Gold Edition”? Con esa el parche 1.0c ya es installado. Luego no tienes que installarlo.

Si no, tienes que installar el parche. ;)
(1. age of kings, 2. conquerors, 3. parche 1.0c, 4. Age Of Chivalry)

24 10 2009
imperia

Hi Kor. Herzog de Puce asks you to give French pikeman +5 hp back,Cause he says “all pikes have 55HP except france”,”It’s not a big change”,”but also i would otherwise have to include it in civ info”.

And What does actually Counter Bajoras?

24 10 2009
Kor

The Bajoras has mediocre attack, has 0 pierce and 1 melee armour, has only 80 hp and costs more florins than a Knight. The only bonus it has is both bonus armour and attack versus cavalry and the fact that it can deal ranged damage, but only over a tiny distance of 2 squares (for reference: arbalesters start off with 8 range, and get actual range bonuses on top of that).

Anything that isn’t cavalry will be good, in particular ranged units.

24 10 2009
Herzog de Puce

Kor, I have to disagree:
I let several anti-cavalry-units fight the Bajoras:

I’ve already posted the results vs Lancer-Units (03.10.2009).

Besides the standard Cavalry-bonuses it also has
bonus armour vs pikemen (anti-pike-armour which camels got with conquerors) This armour also affects Swiss Pikemen (not Halberd Militia.)

Like you’ve nerfed the Herwr, i would “pledge” you to remove the bajoras’ anti-pike-armour for balance.

24 10 2009
Kor

I have already explained this above. You are attacking them with cavalry. That is stupid, because the bajoras is strong versus cavalry, but weak versus everything else.

I just checked every single country’s pikeman against the bajoras and they unanimously dealt 25 base damage, with variations depending on the strength of that country’s pikeman. It’s ridiculous to demand anything more. The bajoras has no bonus damage whatsoever versus pikemen or spear units and I really do not see how you could come to such a conclusion. It only takes a single unupgraded pikeman barely 4 hits to kill an unupgraded bajoras. As pikes are cheaper, and many have 1 range, it will be a cakewalk to make them kill the bajoras. Also, every ranged unit in the game will have an easy time against the virtually armourless and comparatively low hit point bajoras.

As I’ve frequently pointed out, the bajoras is strong versus all cavalry units. That includes lancers. That still leaves every single non-cavalry unit in the game capable of taking it on. I’m not going to debate this any further.

24 10 2009
Herzog de Puce

Don’t get me wrong – i know that they are an anti-cavalry-unit and i only let them fight vs cavalry-units to find out their bonuses – it was because it surprised me that they could easily stand ground agaionst Habsburger Knights. ;-)
I’m aware of their weaknesses :-)

Re. pikemen: I thank you!
Then it was because i let them fight using an editor-test.
So some chivalry changes do not show up in an editor-test as I now realize with your explanation.
I apologize for having sounded demanding.
______________________________________________________________________________

If I’m allowed to send u an email, i would like to send you the altered Civ-Info – besides others it’s now including “peasants cost -5 food” for France – and some of the already finished Tech Trees:
Austria, Bavaria, Brittany, Friesland, Saxony.

regards.

27 10 2009
suchi argentina

i not can play the campaign

27 10 2009
Herzog de Puce

You need to open the campagn in the “custom campaign” menu – there it should be listed up (name of the campaign: age of chivalry)
~ Tienes abrir el menú de la ” peculiar”(?) y cliquear sobre/comenzar la camapaña “Age Of Chivalry”.

3 11 2009
Herzog de Puce

To quote “fr steve” from heavengames-forum:
————————————–
“Also, do you know something about “fredekogges”? I have seen on a site that it was a hanseatic ship larger than kogge, but it’s the only source that I found. If you have some information…”

I found out that they are armoured Koggen – or Koggen converted to warships – (perhaps) built in Flanders for the Hanseatic League to guard the merchant-ships.
So maybe you could alter the name of the Frisian Elite-unique-ship to Fredekogge? (Standard: Kogge, Elite: Fredekogge)
______________________________________________

Apart of that: is there a way to send you (the altered) files of Civ Info and/or TechTrees?

29 11 2009
imperia

Hey Kor,when is the new update coming?

5 12 2009
Herzog de Puce

Hey, Kor.
Well done on the upgrade.
I like the new interfaces. Now your mod really looks like a completely new game/addon :)

There are 2 things that came to my mind:
- could you include Powery’s torch-graphics (Herwr-Missile) with the next upgrade

- could you please add “Crossbows +10 HP” to the Genoa-Civ-Info
(because their standard Crossbows still have 45HP, Arbalests 50 HP – without any upgrades).

Regards.

15 12 2009
Kor

Hi Mali, unfortunately the torch graphics Powery linked to were in the wrong file format. I had a look at them but couldn’t find any way to directly import them into AoK and make them work, and to implement them by hand will mean importing each frame individually. Unfortunately I won’t have the time for this in quite a while.

18 12 2009
Herzog de Puce

maybe you could also explain to me the +40HP for scottish Light Cavalry:
I still don’t understand how this comes about…
(especially now that Light Cav and Hobigiuir seem to get different amount of HP – without Gaelicisation or Bloodlines being researched)

18 12 2009
Herzog de Puce

Hey, Kor

Excuse my double-post (the first one i posted at school),
but i just realized in my last game:
Researching “Taborite Sect” (Bohemia) gives pikemen +15HP.
Could you add this info to the policy-description…

I must say, your mod is still full of surprises. :-)

8 12 2009
1337sp34kr

fixed that and the game will be awesome and balanced

right now i am addicted to Saxony because of the order upgrade
is there any other good civs in this mod good as Saxony or better?
(like a anti civ or all type civ)

9 12 2009
Herzog de Puce

What do you mean with “anti civ”?

If your “all type civ” means “allrounder”, then there are several.
My opinion:
- England: good in almost every way; has good archers
- Guelders: almost all units are strong, but slower; cheap counter-units
- Burgundy: also a nice allrounder with strong knights
- Poland: Can be an allrounder if you research “Ostsiedlung” (Policy Decision)

As good/better as Saxony(with or without Teut. Order?) – in what way?

9 12 2009
1337sp34kr

“As good/better as Saxony(with or without Teut. Order?) – in what way?”

“What do you mean with “anti civ”?”

anti as i mean like a civ that has the best counters units and destorys civs

betters civ with Saxony (WITH the teut. order)

in a way it can destroy the teut order in a game. ( i mean like can kill them)
and a civ that is better then them in economy, military ( i bet thats impossible) and defense

9 12 2009
1337sp34kr

instead of military i mean offense

10 12 2009
Herzog de Puce

I expected this answer “…as strong/better as TO” and first intended to answer it directly:

Almost EVERY CIV can beat the Teutonic Order.
The Order’s great (military) strength is also its main weakness.
The unique units – i bet you are mainly referring to them – are slow and therefor easily converted(TO has no Heresy). Also all units cost florins!

=> in many situations, Saxony is stronger if NOT relying on the Teut. Order.

@anti civ
If you look for THE civ with counters vs all units – that can either overrun or block any civ – then i don’t think you would find it.
Still there are several civs with (different) strengths in special counter-units/unit types.
You will find a civ for any unit type:
good with:
- archers
- skirmishers
- lances
- spears
- infantry
- cavalry
- militia
- ships
- cannon ships
- siege
- heavy/knightly units
- light units
- mercenaries

Some have strengths with only one or two of those “classes”, others combine more of them with their strengths/abilities…
Are there any (special) combinations you are interested in?

15 12 2009
1337sp34kr

-archers
-all mounted units (expect mounted crossbowmen and mounted archers)
-siege
-mercenaries
and heavy militia

15 12 2009
Herzog de Puce

“all mounted units except mt archers/cranequiniers” – so simply say “cavalry”. ^^

I see…

Ok, referring Mercenaries, Cavalry and Heavy Militia, i can offer you BURGUNDY:
most HP for knights (220), have mercenaries (Longbow or Flemish Spear-Infantry) and their uniqure unit is heavy militia.

Militia – Burgundy is the only civ with “HEAVY MILITIA”.

Archers – depends: crossbows or foot-archers?

Cavalry and Siege:
SCOTLAND with “Normanisation Policy” => good cavalry, stronger Light cavalry, siege with more HP (Unique Tech)
or
AUSTRIA: i would say “average” cavalry, good Lancers and fast siege (Unique Tech)
or
BRITTANY: “Siege”-Cavalry (herwr), highest attack for (fully upgraded!) Royal Knight (with Policy Decision)

Cavalry:
POLAND: Unique Light Cavalry, most HP for Ducal Lancers, Bajorai (with Policy Decision)

Cavalry and Mercenaries:
FRANCE: cheaper cavalry with more HP, most Mercenaries available.

Archers, Cavalry, Infantry, Mercenaries:
ENGLAND (as mentioned in my last post)

15 12 2009
Herzog de Puce

I forgot one civ – but i already mentioned them in my last post.

“Heavy” Militia/Cavalry/Archers:
GUELDERS: Militia, Cavalry, Archers with more HP , move slower, has Longbow-Mercenary

16 12 2009
1337sp34kr

for archers i mean crossbow men and archers…so both

plus i think not so many civs can beat the order ( i am sure england, France or gulders will)

just those 3…..
yes i know the cost is well…high but its worth the price
the ritterbuder (whatever its called) is hard to kill when upgraded in the 15th century. (even better trained pikemen need a reasonable army of 75-100 to defeat only 50 of them and most of them will not survive) i never tested but i am sure pikemen will lose a hefty amount of there army) plus if your civ is a archer type, infantry type (depends on infantry) or siege focus then your not going to do so well

most civs can kill Saxony yes but, only if the player is a TO player who is trying to advance and is not focusing on defense and trying to boom then its easy to destroy. when the order policy is here….gg

16 12 2009
Herzog de Puce

Good arguments – and i agree on pikes: the Ritterbruder is comparable to the Ridder when fighting pikes – it does high damage and takes few damage from the pikes ;-)
Surely, it is worth its price.

Hmm…did you ever fight against a human player playing Poland?
Afaik, Poland gets the Bajoras directly after having researched “Union of Krewo” in 14th century. This ranged Lancer is one of the grimmest enemies of Ritterbrüder. If not attacking by “hit’n'run”, this unit can simply be lined in multiple ranks, killing any “Ordensbruder” before he can aim for the blow.
Also, what i never expected, i once played against Austria and their Imperial Lancers(of course being trained faster and cheaper) killed an army of Ritterbrüder of the same strength/number

I will write my comment on other civs vs order and the archer-civs later… ;)

Hmm…how do you play the order?
I mostly mix advance AND defense (order is best in castle-defense, along with Burgundy)

17 12 2009
1337sp34kr

i dont know what you mean by how do you play the order?

17 12 2009
Herzog de Puce

because you said:
“most civs can kill Saxony yes but, only if the player is a TO player who is trying to advance and is not focusing on defense and trying to boom then its easy to destroy.”
I wonder, in what way you play the order – and did you already play it against a human player?

England maybe because of being an allrounder.
Better than France may be Burgundy – their knights can resist longer because of high armour and their unique unit has high melee-armour against Order-attack.
- Ok, France has cheaper cavalry(therefore can send them more often) with more HP aswell.

DO NOT underestimate archery- and infantry-civs (like Denmark), if they are handled by someone who knows about their strengths and how to use them. ;-)
______________

Archer civs:

Crossbows and siege:
GENOA: gunpowder-units(“mercenaries”) with more range(Unique Tech) and HP, get all crossbow-techs, crossbows have more HP, unique crossbow.
(in my opinion “THE crossbow-civ indeed”)

Crossbow, Siege, Cavalry
BOHEMIA: cheap crossbows, can greatly rely on crossbows and get the best “scorpion-type” unit with Policy Decision. Could also rely more on Cavalry with Policy Decision or on both, cavalry and archers.

Crossbows, Militia:
BAVARIA: cheap Militia(with Unique Tech), strongest Crossbow – but slow reload

Archers and medium cavalry:
WALES: best long-ranged civ, good Trooper

Archers, Cavalry, Infantry, Mercenaries:
ENGLAND: -see above-

17 12 2009
1337sp34kr

i play it defensively until 14 cent…
then i do a scout on my opponent(s) army and send in the army i need to kill them without wasting too much food and gold so i can hold off until i go into 15th century.
then i upgraded my units that are only need for fights and finish them off after i find their weakness or if there is a weak spot

18 12 2009
Herzog de Puce

Well, if you already researched “Teutonic Order” in 14th century before/research it while scouting, your tactic may take quite a while – Teutonic Unique Units take a long time to be trained.
Against the AI it definately works – i don’t need much effort to defeat it with the Order,
but
did you already play the Order against a HUMAN PLAYER (in multiplayer) ?

19 12 2009
1337sp34kr

Yes i did i had 30 wins and 2 loses with the Teutonic order.

19 12 2009
Herzog de Puce

Get yourself GameRanger – you have become interesting – i’d like to play with/against you one day. :-)

19 12 2009
1337sp34kr

i already use game ranger (name is mrempirehimself)
not a lot of people play the mod online though
i only play with 2 friends now ( nevyn and widowmaker)
we usually play free for all, or 2v1
so i really cant tell how good i am also because i met these guys a week ago and i used to played against noobish or average players before they all left (or they must live where its morning and my time its night.) there were only 1-3 of them online

btw if 20,000+ people download this mod online then why only 3-10 people are playing online…..its kinda annoying.

3 01 2010
bean

Hi. I have a problem with age of chivalry:hegemony.
I can play the game, and everything, but buildings are completly messed up.
For example when I build barracks they look like a church but work as barracks, or mill… when i change to XIII century half of the mill dissapears…
in all the civilizations there is something wrong with buildings… any ideas whats wrong?
please help.

6 01 2010
Kor

Did you install the AoK:TC patch before installing the mod?

6 01 2010
Herzog de Puce

Hey, Kor

referring to Belisarvs:
“However my request to community to help me create custom strategy for every civilization didn’t lead to results which would make my life easier.”

If he still needs infos, he may tell for which civs he still needs “tactics”.
As i couldn’t post on AOKH, i wasn’t able to help him in any way, but maybe i could post my ideas here and you send them to him on AOKH.

Regards.

6 01 2010
Herzog de Puce

One thing, i already wanted to ask you, Kor:

Am i allowed to use some of your Chivalry-Screenshots to post them on a forum?

P.S.: A Happy New Year to all of you!

6 01 2010
Kor

You can email him on vit arroba pelcak period org, but it would be easiest if you registered on AoKH. And yeah, feel free to use the screenshots posted here to advertise the mod!

6 01 2010
Herzog de Puce

Thank you very much – both for the email and your allowance.

I’m sorry, but i cannot register to AOKH with my german email-adresses (don’t know why) – it says, i’m registered, but i never get a password.

9 01 2010
Herzog de Puce

Hey, Kor.

As for the Halbbruder has the same bonuses as the Elite-Samurai, i would like you to add “- Unique Units (only Halbbruder)” to
Unit Counter => Knightly Infantry => “Not with…”

Regards

16 01 2010
Herzog de Puce

There are two things I’ve recognized lately while playing with Burgundy:

- Militia is cheaper (57 food, 17 florins).
For Burgundy, only knightly infantry was said to be cheaper.

- Flemish Infantry (Mercenary) has +15HP and +1 attack if you train them.
This makes them comparatively powerful. At first, I didn’t care about that, until i placed this unit in the editor:
If you place “Flemish Infantry” in the editor, they don’t have this bonus.

Regards.

17 01 2010
Kor

Thanks for both catches, they weren’t meant to happen. Both are left-overs from early stages of the game (the first from before we even split up the militia and foot knight unit lines, while the second was made when Burgundy initially didn’t receive Flemish Infantry as such, but rather received the Goedendag, and the attack and HP bonuses were intended to make them more competitive; but that’s no longer necessary as they have 1 range, so they’re very strong already). These errors will be gone in the next version.

I’ve also added the +15 hp for spear units bonus to the Taborite Sect info.

18 01 2010
Herzog de Puce

Thank you.

“they have 1 range, so they’re very strong already”

Yes, that’s what i thought. :)
__________________________

By the way,
some units, like Cuman/Mongol Auxiliary (Chu Ko Nu) – and i think Militia/Town Lancers(Eagle Warrior) – can be quartered in rams. This probably happens, because they have been foot-units before.

I think, i’ve already told you about this bug, so I don’t know if it can be corrected…

Regards

16 01 2010
bean

im allright now, i uninstalled AoK and conqurors completly and i looked at your website how to install it step-by-step and now its brilliant!!! this mod changes everything for better!
my dad is so happy because he has been playing this game for 8 or more years (i mean only this game…:]) and now he told me its great and thats exactly what he was waiting for, and he said that it could be next part after conquerors and he would buy it in a shop. so Thank You for doing this soooooooo much:)

16 01 2010
bean

By the way i think he’s really good at playing this game but he says he never have time to log in to play multiplayer… and i think its my final question: is there something like saving maps that other people have made? thank you for making this mod verrrry much!

16 01 2010
Herzog de Puce

If your questions were asked especially to Kor, then i apologise for answering. :)

“is there something like saving maps that other people have made? ”

Surely, you can save your maps in the folder…
Depending on the map, there’s an extra folder for it:
Random (Random Maps)
Scenario (Scenarios)
Campaign (Campaigns/Scenarios combined to a campaign)

——————————————–

“one thing my dad found is a polish flag upsidedown”

Where did you see the polish flag ?
(only remember its coat of arms)

16 01 2010
bean

one thing my dad found is a polish flag upsidedown (we’re polish) :) suppose to be:
white
red
:):):)
sorry about that…

17 01 2010
Kor

It took me a while to figure out what flag you meant, but I think you’re talking about the Princely Court, right? It wasn’t really intended as a Polish flag, but rather just a red/white flag (as all countries that get it had those two colours as their national colours: Poland, Bohemia, Austria). I don’t think this is a real problem, though, as the white/red flag for Poland didn’t exist yet in the Middle Ages – they tended to use the royal coat of arms as a national symbol, the silver (white) eagle on the red field.

Thank you very much for the compliments, by the way. Glad to hear you and your dad are enjoying it!

18 01 2010
Herzog de Puce

Kor, i will also send you the first 5 completely finished TechTrees – Austria till Burgundy(i think it was) via email…

just read the post of “Leif Ericson”, so if he would like, you can then give him my email and he can help me finishing the TechTrees.

18 01 2010
Kor

Thanks, got it. The discussion has now in part moved to AI Scripters. Perhaps you could register there?

18 01 2010
Mali88@gmx.de

Ok – could you pls post the link to the page?

———

by the way:
Maybe you can add “Mercenaries” as a requirement for Flemish Inf. and Cuman/Mongol Aux. (if possible) – don’t know, if there are other Mercenary Units which are available without it.
(except for French Uniques, which are available through unique technologies)

And another add.:
Burgundy: Archers +5 HP

18 01 2010
Kor

http://forums.aiscripters.com/
There’s two separate forums for Age of Chivalry there.

Also, Flemish Infantry don’t require Mercenaries because they’re not really mercenaries – Flanders became part of the Burgundian territories, so the Burgundian dukes could call on Flemish troops.

18 01 2010
Herzog de Puce

I have to wait till I’m activated…
– but thanks, nevertheless :-)

20 01 2010
Herzog de Puce

Hey, Kor

Somehow i still haven’t received an email to confirm my registration – so it has not been activated yet.
Did everything work out fine when you registered there?

20 01 2010
Kor

Yup, but that was years ago so I don’t really remember it. You might want to keep an eye on your spam folder in your email program, because sometimes automatic reply emails from when you register at forums get automatically put into the trash by email software.

21 01 2010
Herzog de Puce

I got the email – so the account is now activated …

last post here:

hm…i think i need to work on Burgundy’s TechTree (at least changing the name of Coustilier/Ecuyer).

Regards

21 01 2010
Irvell

Hey, I’ve just downloaded and installed the game, but the changes for me are less than what should be, or at least I do not know how to do what I’m about to say now: I did not find out how to build the Princely Court or the Assembly Hall or any other building that is ought to give me a grat bonus…
Could anyone help me?

21 01 2010
Irvell

And by the way, yes, the C patch has been installed.

22 01 2010
Kor

Well, it depends on what country you are playing. If you’re going as Wales, Helvetia or Friesland, you will get an Assembly Hall starting in the 13th century; as Flanders, Bavaria, Saxony or Genoa you will get a Guild Hall starting in the 14th century; and all the other civs get the Princely Court in the 15th century.

22 01 2010
Irvell

I did not express myself well. What I meant is: I’ve installed normally AoK, TC and the C patch and then the AoC. Although there’s a change on the design of some buildings, AoE is still running with no alteration like those described above.

22 01 2010
Herzog de Puce

Hmm…was it that you did not know where to find the Court/the Halls in the building menu?
They show up in the “economy buildings” menu – where you also build the wonder/monument.

—————–

“there’s a change on the design of some buildings”

What do those buildings look like to you?

22 01 2010
Irvell

The problem was fixed, thanks.

Anyway, “Pucy”, I’ve played AoE for a loooooong time and I would certainly notice any change, specially in the designs of the buildings.

Now, it’s time to congratulate you, Kor. This mod is just amazing.

23 01 2010
Herzog de Puce

Didn’t mean to “show off” – I’ve met many ppl with similar problems.
Nevermind, “Velly”. How did you solve the problem?

23 01 2010
Herzog de Puce

“I would certainly notice any change, specially in the designs of the buildings.”

I just thought, the buildings might have looked weird to you…

22 01 2010
Bauti

Hey, great game.

But I have a (pretty big) problem, playing in hard and lower levels, I don’t if in Hardest because I haven’t tried, my enemy after 2 or 3 attacks stops expanding and getting resources, so I have the game pretty much won. I believe that it’s a AI problemb, but I don’t know much…

Thanks

22 01 2010
Kor

Hi, thanks for the compliments.

The AI is not finished yet, although it is a lot better already than it used to be. Its efficiency and effectiveness isn’t always predictable, but it can vary depending on the civ you are playing. On the whole, it can often form a good challenge, but sometimes, like you noticed, it can be very passive. What can help is to play with more computer players, because that will increase the chances that one or more of them will be very challenging (you can add pc allies for yourself as backup if you prefer).

24 01 2010
Carlos

Meu deus! Kor, this mod is fantastic! When I saw the description, it rose on me the desire to play Age once again.
Really thank you, guy!

29 01 2010
Regular_Joe

Coding dummie asks:

Where I can change the pop limit?
I can do something with Advanced Genie Data Editor and the Genied2.

I read the previous chat about the pop limit and I agree that the regular 200
is good with 3 or more players, but I’m still missing the 300-500 pop head-to-head games, which is my favourite personal game style. So as the pop limit 200 will not change in future, which is good, can you please tell me where I can modify it myself?

– It would be quite a crime if I would not mention you Kor that your mod
is just amazing. I did torture my PC with AoK for many years and in result I was quite fed up with it – until I found Age of Chivalry. Thank you!

31 01 2010
Peter

Hey Kor. Awesome mod, I really liked. I’ve been playing with it since 2007, and I never uninstalled it! AOK, after 10 years of playing it (that’s what I’m doing :P ), gets boring, but with the mod, it NEVER gets boring! I downloaded now the 1.66 update. Keep up the good work! ;)

By the way, I did sometime ago a teaser that is on YouTube promoting the mod. I give all the credits to you, and it makes people look forward to download it, which makes the mod even more popular! Again, I give all the credits to you, not me! I just did the 2 videos :P and now making a new one for 1.66 update… But hope you don’t mind :)

31 01 2010
Peter

OOPS! It’s “playing since 2008″, messed up the number ;)

17 04 2010
imperia

hehe
New units are fantastic.

1 05 2010
Ashley

Hi, I recently installed AoC 1.67, but whenever I try to start it up it comes back with a message telling me to insert the disc, however I have tried this both with and without the AoK disc in. Not dissimilar to Oliver’s problem, (02/07/09). Also I have the Patch installed, do you have any suggestions?

1 05 2010
Kor

Hi, do you have the Gold Edition of AoK TC (which includes both AoK and TC on one disc)? The gold edition already has the patch installed automatically, and if you install the patch manually it will bring up that peculiar ‘insert disc’ error. So you can uninstall the patch and just install Age of Chivalry on top of the standard AoK TC Gold version.

1 05 2010
Ashley

I looked in the program and update files for the said patch to uninstall it, but I couldn’t find it, so instead I settled for just deleting it. I then reinstalled AoC, however its still asking me to insert the disc, is there another more effective way to uninstall it?

1 05 2010
Ashley

Ok, nevermind, I ended up solving it by uninstalling then reinstalling AoK TC and AoC

3 05 2010
Herzog de Puce

Ashley, that, unfortunately, is the only way to solve this error, anyway.

Whenever you install the patch over an already patched version (besides the GOLD edition, it also happens with the COLLECTORS edition), this error can only be solved by completely reinstalling the game, afaik.

5 06 2010
Omar

I’ve had to unistall the current version and downgraded it to the 1.66 version. I didn’t like the replacement for the Halberd Militia and for the Swiss Pikemen. It looked so dull compared with the rest of the units.

Furthermore, this new textures for both units have two awful glitches:

1.- The strange way they walk
2.- If the advance up to the north, they dissappear and re-appear. They’re like bliking dots.

Please update that problem soon. Thanks.

7 06 2010
Kor

Hi, it sounds like something went wrong with your installation, because the second problem should definitely not occur (and has not been reported by anyone else with a successful install). And the first reason you give is a little vague, but it may also be caused by the same faulty installation. Feel free to keep playing 1.66, of course, but I’ll not be bringing back the old graphics for either unit.

8 06 2010
Omar

Mmmm… I don’t think that. I’ve installed correctly the game and it seems to be specifically that units. Although… I think the posible issue may lay on the fact that I edit the empires_x1_p1.dat with the GeniED2 to have more units despite the pop cap.

Anyway, thanks for the help. Too bad you won’t change the textures, but you’re the genius behind this mod.

Best wishes

3 07 2010
Kor

Yeah, don’t edit the data file on your own. There’s no support for that.

19 06 2010
André

down where the new age of chivalry updates hegemony

22 06 2010
Harcar

Hey. I downloaded and installed the c patch and installed age of chivalry. But when I try to run it I get asked to insert the correct CDROM and try again. I insert the CD and try again but get the same message. Do you have any idea why?? I have a budget copy of AOE, AOE:ROR, AOE2 and AOE2:TC on the one disk. Would this have anything to do with it??

3 07 2010
Kor

Hi, you are correct. The version of the game you have has the C patch already installed, because the copy was released after the patch was released, so they included the patch straight into the installation. Installing the patch again will have the consequence of bringing up the ‘insert correct CD ROM’ message. You can just install Age of Chivalry on a clean install from your cd, and you will not have this problem any more.

3 07 2010
duzde

Hey sorry man if i bother but you said that that wales guy will get his own scenario with demesne things and marriage.Did i miss that one?

3 07 2010
Kor

Hi, unfortunately I’ve not been able to finish it thus far. However, you can download an early version of the project here: http://aok.heavengames.com/blacksmith/showfile.php?fileid=9353

Although it is unfinished, if you play all the different paths in the scenario (different marriage partners will have different effects on the story) you will still get a few hours of play out of it.

4 07 2010
dude

Will you finish it?It is a great scenario!

5 08 2010
Kor

Unfortunately it’s unlikely I’ll finish it any time soon (which is why I uploaded this unfinished version to AoKH).

5 07 2010
Herzog de Puce

Hey, Kor.
If you have the time, could you check the forum-entries on aiscripters?
(I’ve edited mine from the 30th of May and added some things. Also made a new post on the 25th of June)

I found some things that could need an improvement and also made some suggestions.
Also marathon noticed an interesting bug with Militia depending on the way it is upgraded. Perhaps you could fix it.

Regards

27 07 2010
KiW

Hello,

I did Install the ‘MOD’ of Age Of Chivairy, but I cant run it, he keeps saying that file age2_1x.exe is missing, how can I still play it?

please help me out!
Regards.

5 08 2010
Kor

Make sure to install the mod into your Age of Empires II: The Conquerors installation folder.

5 08 2010
Imperia

Kor,I have an idea.

http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,39909,0,10

By reading this thread,a small idea came to my mind.
Could this Forumer try to make music for AoCh. I mean..Special,medieval’ish music for AoCh.
I think it is worth a shot to ask him. :)

5 08 2010
Kor

It’s not possible to replace the in-game music apart from the music that plays on the various menus – the other tracks are all played directly from the cd-rom.

26 09 2010
Kevin

Hello the problem is i don’t have age of empires 2 and how can i install the 1.0C patch?

12 10 2010
TRYGO

I definitely love the series especially the age of empires 2, as we are one community and one has to help the other criticisms should be seen with a positive point to improve further over the game, here are some reviews:
-When is the town hall on fire, caught fire in places where it is not home and this is strange …
-All units should cost a population, if not the game will be equal to the age of mythology that had a lot of criticism because of population
-The sheep must be created in the mill, has more logic than the town hall or have a house specifies how to raise sheep in the Age of Mythology
The technologically-tree is badly done almost all the technologies appear unavailable (scratched with an X), has technology that can be searched and not as well as other shows do not explain what they do and some do not appear
-Why change the use of gold to silver? the map is still appearing on the symbol golden, turn to gold because it turns gray color on the map we confused with stones
-To evolve is was best to leave the resources they need necesario previous gold already in the beginning is really complicated
“When the village would gather at the town hall the flag that shows that units staffed appearing on a rooftop high above the empty place, that occurs within the first 3 ages
-The wolf could have food for as he attacks could be worth something
-When you have units garrisoned in the castle that shows the flag that appears in yellow, the flag should appear in team color
Guild-hall should appear more team color, appears only a small flag of team color and that harms to know who is at home
-When does the food from the farm and the farm is automatically destroyed and the mill has a farm reserve, was to automatically villager build a new farm he did not punch often builds and stands
-When was evolving from a few houses that remain in the population increase was passed
Power-only create a hero, do not have equal logic have multiple heroes
“When a villager to build a town hall did not appear at home, she becomes invisible with only an incon of a sledgehammer
-A town hall was disproportionate to its size, the image of the house is built area, off a piece that is blank

Note: I am a U.S. national and translate everything that I wrote on google translator.

Great job guys, it was a real mod, which will act the Risen 2
TRYGO

22 10 2010
Kor

Google translator is not very good. Many of your points are incomprehensible or hard to follow. Also, almost all of them have been addressed before. However, to answer the point regarding the castle flags: you mention a yellow flag appearing on your castle when you garrison units inside. I’m sure you’re playing as either Saxony or Flanders. The flag that shows is the historical flag and adding player colour would make it inaccurate. The ownership of the castle can be deduced from the player colour on the rest of the building. And no, I’m not adding more player colour to buildings, I’m trying to keep it as limited as possible.

22 10 2010
technique

When is the town hall on fire, caught fire in places where it is not home and this is strange … (agree)
-All units should cost a population, if not the game will be equal to the age of mythology that had a lot of criticism because of population(no aom was fine and look if pop was 1 then game is less real and even unbalanced)
-The sheep must be created in the mill, has more logic than the town hall or have a house specifies how to raise sheep in the Age of Mythology(agree)
The technologically-tree is badly done almost all the technologies appear unavailable (scratched with an X), has technology that can be searched and not as well as other shows do not explain what they do and some do not appear(u gotta to be kidding me read the dam info for pete sake its not that hard THE TEAM KNOWS THAT)
-Why change the use of gold to silver? the map is still appearing on the symbol golden, turn to gold because it turns gray color on the map we confused with stones (its florins its fine)
-To evolve is was best to leave the resources they need necesario previous gold already in the beginning is really complicated(so im fine with that)
“When the village would gather at the town hall the flag that shows that units staffed appearing on a rooftop high above the empty place, that occurs within the first 3 ages(agree need fixing)
-The wolf could have food for as he attacks could be worth something(no theirs wolf not a dam sheep or a cow stuff with food not worth the time)
-When you have units garrisoned in the castle that shows the flag that appears in yellow, the flag should appear in team color(should be fixed)
Guild-hall should appear more team color, appears only a small flag of team color and that harms to know who is at home(nah its fine try to CLICK ON THE BUILDING)
-When does the food from the farm and the farm is automatically destroyed and the mill has a farm reserve, was to automatically villager build a new farm he did not punch often builds and stands(??? i dont understand lol)
-When was evolving from a few houses that remain in the population increase was passed(huh?)
Power-only create a hero, do not have equal logic have multiple heroes(agree?)
“When a villager to build a town hall did not appear at home, she becomes invisible with only an incon of a sledgehammer(i dont get it must be your game)
-A town hall was disproportionate to its size, the image of the house is built area, off a piece that is blank(i think u install the game wrong)

22 10 2010
technique

Hello the problem is i don’t have age of empires 2 and how can i install the 1.0C patch?

what kind of a question is this?!?!

if you dont have the game why are u telling us? so i mean this is stupid to ask and if dont have the game why did u need to know how to install the dam patch!
google the dam patch?
and if dont have the game too bad i dont care no one cares we aint gonna pay u. god.

wtf….

1 11 2010
Herzog de Puce

-The sheep must be created in the mill, has more logic than the town hall or have a house specifies how to raise sheep in the Age of Mythology(agree)
———————————————————-
Kor once thought about this idea and in combination with that wanted to replace farms with sheep for certain civs (e.g. Poles, Welsh…I think). I’m not sure if this idea is still being taken into consideration.

27 12 2010
Bart

Geweldige mod gozer! En grappig dat de maker een geschiedenis student uit Nijmegen blijkt te zijn, ik doe zelf de lerarenopleiding geschiedenis in Nijmegen.

1 01 2011
Martin

hi kor, congrats by ur mod, but chivalry have a seriously problem, first is excelent, and second, in the campaign battle for prague were the hero must survive, inmediatle after of the instruction etc etc, automatically losee!!!, and i dont touch none, u can launch a update to resolve the problem??, if u cant understand my bad english, when i start the campaign lose automatically, please repair it

28 01 2011
Kor

Yes, the campaign was bugged. I’ve released a separate download containing just the fixed campaign, which you can download here:
http://www.moddb.com/mods/age-of-chivalry-hegemony/addons/the-age-of-chivalry-campaign-fix

2 01 2011
technique

i think you mess up on install martin i had no problems there should be no fix try reinstalling your game and make sure you got the patch

3 01 2011
Martin

aaaaaaaaa,thanks, just 1 hour ago i reinstalled all (conquerors,1.0c,no cd 1.0c,chivalry, let me try and see :)) because the icon
disappeared

how many mods exist for conquerors??, chivalry and what more??

and 1 time again, congrats by the time and patience u use to create chivalry

17 01 2011
Jan

Hey, first I would like to thank you for creating such a great mod. I’ve played it many times online and every time I have fun playing it. I’m from flanders and I’m glad to see that flanders is included along the civs. Can I ask however why the choice of architecture? And why you called the special unit witte caproen(from the city of gent) and not for example red or blue(of respectively Brugge and yper). Well anyway good luck with this project.
Greetings,
Jan

17 01 2011
Kor

Hi, thanks for your comment. The emphasis on Gent mostly came from the events happening in Flanders in the 14th and 15th century, where it tended to be the most rebellious of the cities. The architecture, though, was mostly inspired by the quality of the buildings. As a monument I could have picked so many different buildings, but the Gravensteen is internationally one of the most familiar (especially to a Dutchman), and it is quite distinctive from the other monuments. For the Guild hall I picked Brugge’s Belfort, because that is to me the most interesting civic building in historic Flanders (as opposed to modern Flanders), but I could also have picked, for example, one of the many halls that survived in Gent. The Brugge Belfort was however more noticeable due to its tower (I added a wooden top because it apparently had one until the 19th century, but it kept getting hit by lightning).

The choice for the Witte Caproen was almost by default: among those of Gent, Brugge and Ieper they were they only one of the three to have played a significant part in any war. The entire Gent War (1379-1382) was even caused by Witte caproen aggression against people from Brugge trying to dig a canal to by-pass Gent. And in the war that followed, they often played a pivotal part in battles or campaigns, forming the core of the Gent armies. In that war the city of Gent was essentially fighting on its own against both all other Flemish cities as well as the French, and that they survived as long as they did is due in large part to the caproenen (and also to the leadership, it must be said). It was a very terrible war and it would have been better if it had not been fought, as essentially nothing was achieved by either side at all, bar bloodshed, but it is very interesting and shows the skills of the caproenen (and also their aggression). I am making plans now to make a few scenarios based on the events of this war.
Regards,
Kor

18 01 2011
Herzog de Puce

————————————-
I am making plans now to make
a few scenarios based on the events of this war.
————————————-
Hey, Kor

That’s really good news. I’ve already very much liked to play
your first flemish Scenario (forgot the title) and am looking forward
to seeing some more. Tbh, I was a bit disappointed that there was only
one scenario for Flanders. :-)

Regards

20 01 2011
Jan

I’m pleased to see you have answered so extendedly on my post:). And I see why you went with the white caproen cause it’s true that their functionality extended the one the caproens had in other cities (and I’m looking forward to your scenario’s concerning these events. It’s quit hard to find good historical scenario’s for age of empires). Also do I think “Het Gravensteen” is an excellent choice for the wonder because it’s probably one of the most majestic medieval castles in the region. Other possibilities might have been the castles of “Horst” ,”Beersel”, “cleydael”, “Wijnendale”,… although they weren’t situated in the duchy of Flanders at the time (except for the last one). And for a guild hall the one in Brugge is a good choice, another suggestion might be “de lakenhallen in Yper”. As to your quote “as opposed to modern Flanders” I must agree with shame. Especial when it comes to “stedelijke en ruimtelijke ordening” or the condition our roads are nowadays in.
Well anyway. I read your biography and noticed you lived in Leuven for a while. I myself live there at the moment and I’ve studied history here although I’ve changed courses now. I’ve read some of your work and I must say it’s quit thorough and interesting.
For chivalry I would like to put an idea in the open. Like what if you made churches available in 13th century. They might not have such a strategic role because monks can’t convert units without the special tech but wouldn’t it make Chivalry more accurate? I can’t imagine a medieval town or city without a chapel, shrine or church.
As last I have a question about random map scripts cause I saw that you changed some of the real world maps in chivalry and I wondered how do you make those? Is it like possible to create a real world map in the scenario editor and use it in a rm script so it creates random resources and player starting positions for you? I myself made some real world maps but because of the fixed resources and all the work that goes into triggering to let people start on different locations it hasn’t been really interesting to play them multiplayer.

Greets,
Jan

23 01 2011
Kor

To answer a few of your points:

- When I said ‘modern Flanders’ I didn’t necessarily mean an attack on the s&ro, but rather meant to differentiate the territory of medieval Flanders (the county of Flanders) from modern day Flanders (w&o Vlaanderen, Vl. Brabant, Limburg, Antwerpen). I can see from your posts that you are well aware of this, but some of the Belgians I have met were not, unfortunately. Because of the confusion I am not very happy with the terminology of modern day ‘Flanders’, in the same way I hate it when people call the Netherlands ‘Holland’.

- Making churches available earlier on would certainly be realistic and could be done from the 12th century already; the primary reason I have not done this is that I am not sure players would want this. Most players would probably not construct it until halfway through the game anyway, because of how much it cost and the limited amount of things that can be done with it. The only reason to construct it would be to get early healers (which might be rather too expensive for their worth) or to try and score a very early relic victory.

- Adding your own real world maps to the game is certainly possible but there are a few caveats. I have experimented a little with this, but it’s not always flexible. In the gamedata_x1.drs all the real world maps are included. One file has the scenario map, which is a map with water outlines, starting locations for every player (a town centre), cliffs, elevation and other objects. The other file is the rms file, which generates the trees, resources, etc, on the map. In my experience forest, for example, will not generate on any terrain other than grass 1, so it is best to not add any terrain mixing (I first tried livening up the Central Europe map with terrain mixing, which made it essentially treeless as it would no longer generate trees anywhere). You can find a comprehensive list with all the world map files in the gamedata file here: http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=st&fn=4&tn=36562&st=3#post4

23 01 2011
Herzog de Puce

I must admit, there were some players who already asked me and who would appreciate it if you enabled the Church perhaps an age earlier. This would make monks available when Genoa and Flanders have their healers available as well.

I personally don’t care about when to build a Church as I rarely use priests except for collecting relics, but some more “professional” players use specialised tactics/ruhs that use priests either as a basic unit or as a backup.

23 01 2011
Jan

Oh k, well I didn’t realize you meant that. I always thought people in Flanders were aware of that. At least I learned the difference at school. But ‘Flanders’ nowadays means the dutch part of Belgium and is probably used to differentiate ourselves from other people in the region. Why we use the term “Holland” for all of the Netherlands I can only guess. Maybe it’s origins comes from as early as the 16th century when the province of Holland took a leading role in the “Verenigde Provincieën” (Or in Latin “Belgica foederata”, so what’s in a name:p) but that’s just an idea.

The 12th century church would indeed not be very cost effective unless you change the monks price, it’s use or speed but I don’t think it would be worth doing that. When I suggested the idea I was primarily thinking of it’s use in scenario’s. Like Dave Earl(maker of the Mac Beth campaign on aok heaven) once let me play test a mod and campaign he made and in his scenario’s you were able to build and use the chapel(also for techs). But I agree that it’s use in random map would be very rare.

Thanks for explaining how to create the real world maps. I can really use that although till now I’ve rarely altered data files. The low countries you made looked really great. On what map size did you make it? But from what I read is that you make player starting positions in the scenario editor and not in the rm scripting? I also realize that rm scripting has it’s limitations when it comes to mixing terrains. I’ve been messing around with it myself but in many cases you hardly get the result you want.
And a last question: May I post screenshots of your real world maps on this aok heaven thread? (http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,40141,,10).

Alvast bedankt,
Jan

20 02 2011
Guilherme Pöttker

How did you get the songs of the middle ages of Carmina Burana, by Philip Pickett? I can’t find it for free. Could you meybe send it to my e-mail?

Thank you
Guilherme Pöttker.

20 02 2011
Kor

I bought it.

7 03 2011
Jan

Hi, I had some time to fix the Baltic map you asked for. In the link is a map screenshot of it.
http://img101.imageshack.us/i/map018.png/

13 03 2011
german

hello first I want to congratulate you on the good mod you did.
I want to know if you plan to translate the mod into Spanish?

19 03 2011
Kor

Thank you. No, there won’t be a Spanish version.

30 04 2011
SoverignSythieus

In your opinion would you say Genoa has the best archers in the game? :)?
By the way this mod is awesome. Even got a scenario being made now, cause it is so awesome! Rock on!

29 05 2011
Herzog de Puce

The Frisian Torenstins, is it the “Schierstins” (or “Skierstins”) in Veenwouden?

20 06 2011
Martin

hi korr how are you, a long months ago i claimed you the problem with battle of prague campaign remember??, just i not are here to speak about that, i want tell you, not is a good idea launch a update were i can create sheeps on mill and not in town center interrupting the vills production??, if you want add extra cost of florins at every sheep, wath think you about it?

7 07 2011
Jan

hi, well if you let the sheep be created in a mill it would be underneath the queued farms. What would be a better idea is to let the sheep be created instantly or to add a new building (a barn or farmhouse) where ppl can create sheep. However I don’t think you really need them, or if it is that much better than farming(unless maybe if you are welsh) as sheep cost gold and in late game you get 17 florins(price of sheep is 15florins) for 100 wood or food(farms price is 60 or 40 wood and need less managing) in the market.

What I actually wanted to ask is if it’s okay by you Kor if I use some of your units graphics in a mod I’m creating. You’ll be credited for it. And also have you ever wrote an article on Medieval Spain(452-1492)? Or know any good books about it?

Greets,
Jan

11 07 2011
Kor

I uploaded all Age of Chivalry unit graphics here: http://aok.heavengames.com/blacksmith/showfile.php?fileid=10677
They are free to use for anyone, as long as credit is given.

I’ve not written about or studied medieval Spain in any depth, but the whole concept of Spain is quite anachronistic for the medieval period, as Spain was only created later on, starting with the marriage of Ferdinand and Isabella in 1469. However, after a quick browse of titles on the subject, one seems a good introduction for this period: Bernard Reilly, The Medieval Spains (Cambridge 1993). It’s published by Cambridge University Press, which tends to have a high editorial standard. It is also relatively cheap (at least, the paperback version is).

Regards,
Kor

12 07 2011
cysion

So amazing, I was about to ask the same question, so I was checking your blog eagerly the last days hoping for a positive response. If my project will get anywhere, I’ll make sure to give you a heads-up before releasing it publicly. GJ and thanks for sharing your amazing resources with the community.

12 07 2011
Jan

Thanks.

Oh yeah with Spain I meant the Iberian peninsula. I read that their military organisation and styles of warfare was quite different from the rest of Europe.
Thanks for the suggestion. I’ll look for it in one of the bookstores here in town.

Greets,
Jan

14 09 2011
Alison Teixeira

Good job man congratulations!
I wonder if you will do some translations
hehe, I am Brazilian and my English is somewhat bad, (
Again, congratulations for the work!

5 02 2012
daniel

no puedo entrar al juego porque dice que no actualice el juego a 1.0c y descargo las actualizaciones y no pasa nada

5 02 2012
daniel

you could not translate into Spanish?

5 02 2012
Kor

I do not speak Spanish, so no, that was not something I could do.

30 03 2012
Madss

are any new versions of chivalry coming?

18 05 2012
Kor

Another version is in the works, but the release date is still unknown.

14 05 2012
Ahnaf

hey kor a lot of thanks for making this mod
btw i have a big problem
the player .per file{ Player-Any (M) Standstill.per}
gives an error so give a solution

18 05 2012
Kor

When does this problem occur? I presume it is with one of the scenarios?

8 07 2012
davidmueldner

Hi Kor

I saw your bio. Is it still current? What are you up to lately? did any of your research in Ghent or Nijmwegen lead to a publication already?

17 07 2012
Kor

Hi David,

The bio is almost current (that is to say, it is a year out of date). I am mostly done in Ghent, although I’m still working on finishing my MA thesis there. I also still need to finish my research MA thesis for Nijmegen, so it’s a very busy Summer. On the plus side, I handed in a PhD proposal in Nijmegen which was accepted, and so I’ll be allowed to hang around this ivory pillar of science for a year or four more, except this time they’ll pay me (from September 1) for studying medieval history, which makes me very glad (and lucky)!

I’ve had a few publications already (and another forthcoming), but they’ve all been in the journal of the Nijmegen history department, where I am a member of the editing board, so it’s not terribly spectacular (the articles are good, however). I’ve also delivered three papers in the past year, two in Nijmegen (one on the chronicle of Peter Treckpoel, another on Gerald of Wales’s view of the Papacy) and one in Utrecht (on Mathaeus Herbenus’ 15th century description of Maastricht). Those have not been published (although the Treckpoel article will be published some time after the Summer). As you can see from the subjects, I love analysing source texts. :)

I’m hoping to get at least one of my MA theses published, however – either as an article or as a book.

10 07 2012
Victor

Hi there Kor,

I’ve downloaded and fully enjoyed your mod pack on my Acer laptop but I’m just wondering if you released it for Mac as well. From what I’ve seen, it seems you haven’t, at least to date. However, if it is already released or if you intend to release it for Mac please announce me, OK?

I’m looking forward for your answer(s),
All the best,
Victor

18 07 2012
Kor

Hi,

Thanks for your comments!

Unfortunately, no version for the Mac is planned. I don’t have one myself, and apparently the structure of the game files is very different, so porting everything isn’t very straightforward.

18 07 2012
thetechrevolutionary

Hi sir I installed Age of Chivilery Hag.. from heaven games.
And when the shortcut came to desktop to play the game , it reports that the file cannot be located and when I locate it from my directory, it displays a error with no texts!!! . So I went directly to my AOE2 installed folder and clicked of the conquers icon and the game started as Age of Chivilary by there is no campaigns for Age of Chivilary only those older ones are present.
Pls help me :

email: abinodh97@hotmail.com

18 07 2012
Kor

Hi,
You can find the campaign under the ‘custom campaign’ tab as ‘Age of Chivalry’. Hope this helps!

9 09 2012
rt

this game is awesome

8 03 2013
FieJay

Will you make this game also available for the soon coming HD version of AOE 2? And are you able to mod the maps to make them larger than ‘giant’? (for scenario builder for example)

10 03 2013
Kor

Hi, unfortunately we don’t know yet how mod support for AoK HD will work,and how many types of modifications will be compatible, so I can’t absolutely confirm that Age of Chivalry will come to AoK HD. But if it will be at all possible to do so, I will release an AoK HD version!

10 03 2013
Bart

Hello, now that the hd edition of age of empires is anounced are you planning to release your mod on the steam workshop?

10 03 2013
Kor

Hi, unfortunately we don’t know yet how mod support for AoK HD will work,and how many types of modifications will be compatible, so I can’t absolutely confirm that Age of Chivalry will come to AoK HD. But if it will be at all possible to do so, I will release an AoK HD version!

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